Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Fixed an issue where the river in Pelican Town wasn't rendered correctly during festivals. Fixed an issue where players had trouble triggering Lance's 10 heart event. Collect 100 of any combination of bone items, then dump in the box in the Museum. This event is triggered after the player has reached level 120 in the mines, at a 30% trigger chance. Added pine tree shadows at the Adventurer's Summit. There is no penalty for accepting a Story Quest involving item delivery and then deleting it from the player's journal without completing it. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Fixed an issue where players couldn't converse with Morris after completing the Joja community developments. Added a shortcut on IF2R leading to the secret woods. Fixed an issue where Lance had incorrect movie film reaction IDs. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. It would be a nice gesture to introduce yourself around town. Players could place furniture/objects in several character event areas in Forest West. (not her mature event). Fixed an issue where Emily's fall 15th schedule wasn't correctly parsed. Added a new festival: 'Community Day'. SVE objects are added as completion requirements. Note that a villager will never ask a player to slay a monster they do not have access to yet. Recolored snowy objects (SVE tilesheets) to reflect accurate vanilla colors during winter. Decreased mushroom colony sale price (125g > 105g). Todos os mods necessrios para instalar o SVE, tambm sero necessrios para a traduo, instale todos! Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Fixed a bug where Lewis would walk through Willy at the SDV fair. Added a portrait for the travelling cart merchant. !!! Can you learn to live off the land and turn these overgrown fields into a thriving home? The barrels have been removed. In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. Remodeled Susan's house and Emerald Farm. fpl power outage notification do simplisafe cameras record; when a man says shes different saks fifth avenue closing stores 2022; carmax hours cisco 9200 enable ssh; home made videos of wife tubes Added a couple more egg locations to the egg festival, making it a little easier to win. Martin sold fall seeds during summer at JojaMart. The entrance was confusing to some players. Fixed an issue where iridium quality fish couldn't be caught at the Calico Desert Oasis. It will allow you to quickly return to any elevator doors you've discovered. Fixed an issue where farm buildings couldn't be placed on some tiles on IF2R. He's ashamed of his low education level, but he makes up for it by putting maximum effort into each task he takes up, and being a truly kindhearted and genuine person. Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair. Allows easier grass creep management on all IF2R variants. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Increased the rarity of Four Leaf Clovers. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. 10-16-2020: Fixed an issue where players were warped into the IF2R river upon entering the farm from Cindersap Forest. Stardew Valley is an open-ended country-life RPG! Some assets in this file belong to other authors. Added new potions, bought from adventurer vendors after meeting certain conditions. This allows universal custom farm compatibility with SVE. Hey there, I'm looking for a big wad o' bug guts. Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. Artifacts are items found primarily by digging up Artifact Spots, though they can be acquired in other ways. Reduced the idle/awkward pauses. It's signed by a '. Fixed several issues with the Egg festival. 10-01-2020: Fixed an issue where Gunther's events couldn't be triggered (it's fixed for real now I promise). Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Changed the Adventure Guild open time from 2:00pm-10:00pm to 3:00pm-12:00am. George thinks no one in town cares about him. Added hilltop access above the IF2R cave. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. The community center, once the towns most vibrant hub of activity, now lies in shambles. On Wednesday and Thursday after the shop closes, he will visit the community garden. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. NPCs who attend have something unique to say every season, including marriage dialogue! Fixed a bug where Jas and Vincent got stuck during the flower festival. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Olivia no longer tells the player they worked as an accountant. Fixed some typos in the locational messages and events. Esca assisted me in updating the custom forage locations to the new FTM framework. Fixed an issue where players had trouble triggering Lance's 8 heart event. Removed the question fork in Victor's 10 heart event. Fixed a compatibility issue with the More Fish mod. Added a new configuration to IF2R which removes the cherry blossom tree from the southeast hill. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. Changed Andy's 8 heart event pacing, dialogue, and location. Fixed an issue where Sebastian and Shane didn't attend Community Day if married to the player. Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior. When giving Amethyst, it may count towards the Clint's Attempt story quest instead. Changed an interactable "area" on a certain "map". Fixed an issue where the seasonal edits to Eemie's recolor had graphial glitches. This time, the instructions are more cryptic. For an upcoming promotion, I'm thinking of offering some high-quality vegetables at a slight premiumKnow where a thrifty shopkeep might find 25 gold-star vegetables? 's to the lost woods after players have seen ??? This board has larger orders that would not be normally found on the Help Wanted board. Fixed an issue where Susan's side walking frames used the same leg movement. Collect, then dump in the bin next to the fish shop: Fixed an issue where farmhands could trigger SVE quests, bugging progression for the host and other farmhands. Joja products are now 10% cheaper than Pierre's. Added sandstorms to the Crimson Badlands. Fixed an issue where players couldn't unlock Sprite Spring if "Romanceable Rasmodia" was installed. Added an Ice Festival portrait for the traveling cart merchant. Fixed an issue where players could start Sophia's special order before they unlocked Ginger Island. Removed pre-placed sprinkler tiles in ???. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. You can only be called silly so many times. 09-19-2020: Fixed a bug where some players couldn't trigger Gunther's heart events. Added two new characters: Morgan and ???. Removed the random probability trigger on Marlon's event. Have all of the requirements for SVE aswell! Any adult. Harvest, then dump in the bin in Pierre's General Store: Items must be harvested while the quest is active. Implemented "no spawn" zones on all IF2R natural paths for easier debris management. ?, and ???. Changed Grandpa's Farm bus stop warps. Players can reach Grampleton Fields by walking east of Shearwater Bridge, taking the train, walking on the railroad, or warping from the Wizard's basement. Fixed an exploit where selling Joja Berry Machines netted massive profits. Added new assets, decorative pieces, and experimental lighting to the following maps: Spirit's Eve Festival, Sophia's House, Andy's House (restored), Susan's House, Jenkins' Residence, Wizard's Tower, Wizard's Basement, Sprite Spring, and Crimson Badlands. Fixed an issue where the JA translation file was missing ".name" entries. Fixed a glitched water tile at Blue Moon Vineyard. 10-16-2020: Fixed an issue where Dusty didn't render correctly if a recolor mod was installed. This map is only for IF2R. Those mods are the ones that come packaged within SDV Expanded. -Gunther. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Shearwater Bridge's design has been changed to a large stone bridge. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. Added sleeping frames for all Stardew Valley Characters (SVE) characters. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. All parts of SVE and IF2R have been consolidated into single folders. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Fixed an issue where players could clip into Lance's abs. Added two new configurations to Grandpa's Farm titled "Larger Greenhouse" and "Remove Greenhouse Objects". Gathering counter works with Crab Pots and Garbage Cans. 's warp didn't appear for farmhands. Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Players can use the Reset Terrain Features mod to reflect this change on already existing saves. Changed Claire's 'out of work' event requirement (4 hearts > 1 heart). Decreased minnow fish pond produce chances. Fixed the view port and positioning in Alex's 7 heart event. Nerfed dodge chances of Crimson Badlands monsters. Could there be a clue to its whereabouts? Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). 09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an alternate event scenario if the player had completed the joja route. Recipe Summary Hunt's&Reg; Easy Tomato Bruschetta. Fixed an issue where players weren't correctly warped in Grandpa's Shed if they were playing on other farm types with IF2R/Grandpa's Farm installed. Original character design for Andy, Olivia, Victor and Susan by Hopewashere. Made the Grandpa's Farm woods shortcut slightly more natural looking. Several forage locations, such as the Lost Woods, have been fixed and work now. Removed some static flowers from the bus stop map due to requests. Stardew Valley is an open-ended country-life RPG! Pushed back the cherry blossom tree in the IF2R backyard backyard by one tile. Fixed an issue where entering the summit map on a horse glitched the scenery. Two easy ways of completing this special order are: The same level requirements for the original legendary fish apply for these fish as well. Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. Fixed an issue where Alex's 4 heart event could trigger twice in a row. Added Victor to Sam's 8 heart event as a background character. Morris will attend festivals when players have seen his 10 heart event, only triggerable if pursuing the Joja route. Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. Players can now sleep in the bed of whoever they're dating, engaged, or married to. Fixed an issue where SVE fish only produced roe in fish ponds. Fixed an issue where Vincent loitered around in Joja Mart during Joja Day and didn't return home with his family. Fixed an issue where players couldn't ride their horse back from Grampleton Fields. Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. Reduced ore spawns in the Highlands Cavern by about 15%. Gus wants to make a Coco-no-no, but he's missing the main ingredient. Players can install Reset Terrain Features to reset bush locations. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. 10-18-2020: Fixed an issue where Grandpa's Shed was not repaired for farmhands in multiplayer. Fixed a graphical glitch with the petbowl on IF2R. Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. Follow me for sneak peeks and updates. Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. Redesigned the Aurora Vineyard interior and Clint's house interior. This also caused Claire to disappear during her idle animation at cashier stand 3. New special orders become available on Monday. This is a temporary fix. Sophia's 12 heart can no longer be triggered on fall 4. He now plays Junimo Kart instead of JotPK in the arcade. Added five soundtracks called "Nexus", "New Magic Learned", "Castle Village Outpost Ambience", ?? If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. Fixed an issue where Penny clipped into a bush in the Joja takeover of Pelican Town on the 7th and 21st. Lowered dulse seaweed appearance chance from 30% > 10%. Players must now be level 8 fishing to encounter the ??? IF2R and SVE now both have their seperate packs and will activate accordingly. The SDV Expanded SAAT pack which holds the custom music, and so on. Fixed an issue where some players couldn't unlock the warp point to Aurora Vineyard if they were rooming with Apples. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. A dozen leeks should do the trick they're his favorite. Added crocus forage to Sprite Spring during winter. From new NPCs, locations, events, and maps to questlines, music, crops, and more, there is a lot to explore. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. The railroad boulder removal and Ginger Island resort have been added as additional requirements to purchase Aurora Vineyard (Joja route). IF2R is no longer required to use the new world map. Category: Disambiguation Pages. These characters have limited schedules and dialogue. They're kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion. New world area. You encountered a suspicious looking figure by the bus stop. -Players couldn't select spread layout starting cabins on IF2R. This. Fixed an issue where forage spawned in out of bound areas in Pelican Town. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Touched up vanilla fence replacement sprites (standard and hardwood). I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. Increased Void Delight cooking ingredients: 20 void essence > 50 void essence, Increased Glazed Butterfish recipe cooking ingredients: 1 wheat flour > 2 wheat flour, 1 oil > 2 oil, 0 sugar > 1 sugar, Increased Glazed Butterfish recipe unlock criteria: 5 hearts of friendship with Gus > 10 hearts. Added NPC Map Location tracking compatibility. Place them in my collection box. -Crop phases didn't display correctly in Pelican Town. Player responses are now direct and reduced in size to match vanilla questions. Fixed an issue where the '?' Fixed a tile on IF2R that would prevent players tilling it in. Touched up Alesia's, Isaac's, and Scarlett's portraits. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. It's recommended players clear all placed objects (kegs, barrels, etc.) Removed the "Smaller Desert" configuration. Added a new marriage schedule for Sophia. Fixed an issue where two Morris' appeared in Joja Mart. Changed the IF2R hardwood area entrance from a ladder to an incline. Added two new events for ??? Fixed an issue where there was a stray tree shadow in the Joja takeover of Pelican Town. Added compatibility for the official Stardew Valley 1.5 update. Classic bruschetta made with simple ingredients of petite diced tomatoes, basil, and garlic. Adjusted the damage of Neptunes Glaive. -M. Rasmodius, I require assistance in tracking down the rare and dangerous prismatic slime, within the local caves. Added a new configuration for Grandpa's Farm called "Remove Land Expansion Pond". Players can now play JotPK in Abigail's room on her Super Neendo console. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Susan no longer occupies the same space as Leah at the summit. Quests are set objectives that provide rewards when completed. Removed the configuration files from the SVE download, which overwrote players configurations when updating. Deutsch English Espaol Franais Italiano Magyar Portugus Trke . Fixed an issue where players got stuck in the Oasis building when using the desert totem. Fixed an issue where Scarlett would sleep walk around blue moon vineyard on Thursday nights during fall. Made the Jenkins' Residence exterior more lush during summer. Armed with hand-me-down tools and a few coins, you set out to begin your new life. It'll now correctly trigger in Pelican Town. He'll also start disliking all alcoholic beverages and loving chicken related produce. Fixed an issue where the secret notes weren't being patched. Soil sometimes wasn't watered by sprinklers/rain and crops didn't grow correctly in Town East and Grandpa's Shed Greenhouse (fixed by Esca). Increased forage spawns at Junimo Woods (10 > 20). Rebalanced prices and many items now have functional stock limits. Talking to Lucikiel once will trigger his introduction event in town. Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. Fixed an issue where players playing on a different farm type with Grandpa's Farm installed couldn't trigger the shed questline. Fixed compatibility with the More Fish mod. Fixed an issue where the Legend could be caught multiple times. Added a new sound track from Octopath Traveler: "Reminiscence". Fixed an issue where players couldn't catch clownfishes and seahorses at Ginger Island if it was raining in Stardew Valley. Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Fixed an issue where players couldn't trigger Claire's 12 heart part 2 and Sandy's 5 heart if Grandpa's Farm was installed but wasn't being played on. Fixed a bug where players couldnt catch the founder fish. Warps to Blue Moon Vineyard and Forest West are now appended, allowing more compatibility with custom farm maps. Farmhands now only need to talk to Apples once instead of seeing their 2 heart event to progress the Nexus questline. Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. Fixed an issue where Haley and Marnie would get stuck during their schedule in Cindersap Forest. Fixed an issue where Olivia loved "weeds" as a gift. Lewis has received a new event, taking place at the mountain during spring, sunny weather. Added additional lore about Castle Village in Sandy's 5 heart event. Added Victor, Olivia, Sophia, and Claire to the intervention events. Edited Jas' 8 heart event dialogue. Earning these achievements unlocks unique Hats at the Abandoned House in Cindersap Forest. Got rid of the fallen tree in the woods due to recolor incompatibility. 's house when patched. Clint's schedule has been changed. Victor now mentions players as father/mother if married to Olivia. Fixed an issue where Lewis clipped into a stool in the museum. Added Leo, a new NPC with his own backstory, plot line, events, etc. They're now more direct, concise, and neutral. Made it easier to trigger Olivia's 6 heart event. Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. 09-12-2020: Fixed an issue where crops, trees, and objects were shifted around in the IF2R greenhouse if playing on an pre-existing save file. Added mist effects for Immersive Farm 2 Remastered. Fixed an issue where the ??? Other locations are updated as players complete major storyline quests and naturally play. Fixed several compatibility issues with other mods. Added many new decorative pieces in Sophia's home.
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